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Autor Tema: [Pregunta del día 15/04/2008] Tarmogoyf y su fuerza  (Leído 1782 veces)
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Nsammael
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« : 15 Abril 2008, 10:29:01 »

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Q: If I have a Tarmogoyf in play, and my opponent asks how big the Tarmogoyf is, am I obligated to tell him?

A: It depends on the Rules Enforcement Level (REL). The value of Tarmogoyf's power and toughness is referred to as "derived information." In other words, this is information about the game state that is derived by using rules knowledge, information about cards involved, and sometimes memory, etc. At Regular REL (FNM, prereleases), derived information is not something that you can keep quiet about. In order words, if your opponent asks you must answer truthfully and completely. At Competitive (PTQs) and Professional (PTs), you do not have to provide this information. This information can be found in the Player Communication section of the DCI Penalty Guide and Procedures.

P: Si tengo un tarmogoyf en juego, y mi oponente pregunta como de grande es, ¿estoy obligado a decirselo?

R: Depende del nivel de reglas (REL). El valor de la fuerza y resistencia del tarmogoyf esta referido como "informacion derivada". En otras palabras, es informacion sobre el estado de juego que es derivado por usar el conocimiento de reglas, informacion sobre cartas, y algunas veces, la memoria. En un REL medio (FNM, prerelease), la informacion derivada no es algo de lo que tengas que preocuparte. En otras palabras, si tu oponente pregunta, se lo tienes que contestarle completa y verdaderamente. En competitivos (PTQs) y profesionales (PTs), tu no tienes que proveer esa informacion. Esta informacion puedes encontrarla en la seccion "comunicacion de jugador" de la guia de sanciones de la DCI y procedimientos


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50. PLAYER COMMUNICATION
Communication between players is essential to the successful play of any game that involves virtual objects or hidden information. While bluffing may be an aspect of games, there need to be clear lines as to what is, and is not, acceptable for players to say or otherwise represent. Officials and highly competitive players should understand the line between bluffing and fraud. This will confirm expectations of both sporting and competitive players during a game.

The philosophy of the DCI is that a player should have an advantage due to better understanding of the rules of a game, greater awareness of the interactions in the current game state and superior tactical planning. Players are under no obligation to assist their opponents in playing the game, but may not withhold information about physically unrepresented data that would prevent their opponents from deriving their own view of the game state.

Regardless of anything else, players are expected to treat their opponents politely and with respect. Failure to do so may lead to Unsporting Conduct penalties.

The Golden Rule of Player Communication: Statements made about the game being played must be truthful (to the best of their knowledge). However, statements do not need to be exhaustive – honest answers with careful omissions or “non-answers” designed to misdirect opponents into making suboptimal – but not illegal – plays are acceptable.

The following areas are exceptions to the Golden Rule:

• Statements about hidden information do not need to be true in any way. Bluffs involving the content of that hidden information are an integral part of the game.
• Statements about a future game state or future action are not required to be true. Whether this statement could be true in the future is irrelevant.
• Players are responsible for ensuring that the physical state of the game (tapped status, flipped status, the zone an object is in) is clear at all times.
• If a player asks their opponent a question, the opponent usually can decline to answer. If they do choose to answer, then they are expected to adhere to the Golden Rule.
• Players must answer completely and honestly specific questions about past game actions taken since the active player's previous turn. 7
• Players must answer completely and honestly specific questions about the game state that cannot be derived from physical representations and/or game actions taken since the active player’s previous turn.
• If a player does not wish to ask their opponent a question or does not believe they have received the information that they need, they are encouraged to call a judge. Players may not decline to answer questions asked of them by a judge (and their answers must be truthful and complete), but they may ask to answer away from the table.
• Players are responsible for being aware of the game state. Judges will not generally assist the player in determining the current game state but can answer questions about the rules, interactions between cards, or the Oracle texts of relevant cards. At Regular REL, the judge may assist the players in understanding the game state in the interest of education.
• Players may not use misleading statements to trick their opponent into making illegal plays. Players may not misrepresent to the opponent that an illegal play has occurred.

Un saludo
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Parka
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Yippi Kai Yai



« Respuesta #1 : 15 Abril 2008, 11:05:22 »

jejejejejeje:

Olivier Ruel: How big is your goyf?
Parka: turutututú... las flores del campo...
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